Immunity, Resistance, & Vulnerability Overhaul v0.6.2 #


Immunity #

WORKS AS IS! From a design standpoint Immunity is actively GOOD because it adds more variety in encounter planning!

Resistance #

Existence feels like an appeal to logic, and creates very little fun.

Vulnerability/Weakness #

Logical appeal

Vulnerability Discussion Notes:
	5e Vulnerability takes away from encounters
	    It greatly favours casters
	    It has a boring pay off
		2x damage is a strong effect but not an interesting one
	All other damage options become LESS significant
		Reduces the "viable" options that players have to deal damage
    Once you solve the puzzle it's over. Thus the fight begins to be drawn out
	Often leads to questionable meta knowledge requirement to use it which exacerbates the double damage.